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Super street fighter 2
Super street fighter 2











super street fighter 2
  1. #SUPER STREET FIGHTER 2 FULL#
  2. #SUPER STREET FIGHTER 2 SERIES#
  3. #SUPER STREET FIGHTER 2 FREE#

Several different alternate versions of the "K.O." icon for the players' lifebars exist unused. What it might have been intended to look like in action. The finished game simply uses the game's standard font and an electricity effect from the title screen.

#SUPER STREET FIGHTER 2 FULL#

Special sprites for a full super meter effect go unused in the graphics data. The animation has no attack box assigned and has the same vulnerability boxes as the medium-angled drill kick, implying it was abandoned fairly early in the development process.Ĩ different styles of win icons exist unused in the graphics data. No associated tilemaps or animation data seem to exist.Īlong with the animations for the newly-introduced sharp and shallow-angled variants of Dhalsim's drill kick exists an animation of a horizontally-oriented version (which was made by slightly redrawing the animation of his head drill attack). Here she spins on a vertical axis rather than a horizontal one. Sprites for an unused variant of Cammy's Hooligan Combination exist in the raw graphics data. (For his Children of the Atom appearance, he can be dizzied and so he has the similar dizzy sprite that Ryu and Ken have here.) He is the only character in the game that cannot be dizzied, but since this is an otherwise global mechanic and his sprites are mostly modified from Ryu and Ken, it might be reasonable to expect that dizzied sprites for Akuma exist.but they don't. Interestingly, dizzied sprites for Akuma do not exist at all. and just like the standard one, its last frame goes unused as the effect disappears before it can be displayed. His downward-angled Zanku Hadoukens get a newly-drawn angled variant of the standard projectile impact animation. He also has the same unused Hurricane Kick startup animation frame that Ryu and Ken have (although in Ken's case, it's more "used to be unused"). This likely went unused because it isn't properly indexed to fit the palette electrocuted sprites use, instead seemingly being indexed to fit Akuma's normal palette. In the final game, he borrows Ryu and Ken's. Two frames intended for the startup and recovery of his vertical jumping light and medium kicks.Ī unique electrocution sprite, with Akuma's characteristic topknot. This was later used in X-Men: Children of the Atom as his normal Hadouken's animation and the bowlegged-stance for his Hyper-X Hadouken.Īn extra frame intended for the beginning of his far standing hard kick. In the final game he does his trademark bowlegged-stance, then goes straight to the outstretched arm pose. New hidden character Akuma has several unused frames of animation, some of them which would later be used in X-Men: Children of the Atom.Ī normal Hadouken windup like Ryu's and Ken's. This mockup title screen shows how the Z would've looked on top of the normal title.Īn alternate, simpler world map backdrop (similar to Super Street Fighter II) exists unused in the graphics data. The Ultimate Championship subtitle was added to the title in Capcom Arcade Stadium for PlayStation 4, Xbox One, Nintendo Switch, and Steam. The Ultimate Championship subtitle was seen in an early promo (below), while the Z may be an earlier English title (before The Ultimate Championship) or an earlier title for the Japanese version. 5.4.2 The Ending After Defeating Shin AkumaĪn unused subtitle and a "Z" intended for the main logo are present in the data.5.4.1 The Ending After Defeating Dictator.1.4 Alternate Hooligan Combination Animation.Mini-games and a Tournament mode for 8 players have been removed. Before the battle, you must choose 1 of the 3 speed settings.

#SUPER STREET FIGHTER 2 FREE#

In free play, you can customize your opponent, choose any character and hone your skills. In the story campaign, you will have to complete successive tasks and fight against reinforced enemies. If you withdraw from a grapple in time, the damage you receive will be reduced. In this installment "Street Fighter" there are several modes. The more damage you can inflict on your opponent thanks to your enhanced skill, the higher your score will become. When it has fully recovered, it will say "SUPER", which means that the skill is ready to be used. If you complete special attacks or take health from your opponent, the bar will gradually fill up. For example, Ken uses a reinforced shuriken image, while Ryu uses a powerful Hadoken. To apply a super combo you will need to fill in the energy bar at the bottom of the interface. Each hero has different and original skills. Combat system includes the ability to use Super-Combos. The main innovation is the characters' superpowers. This part includes several modified and new game mechanics.

#SUPER STREET FIGHTER 2 SERIES#

Super Street Fighter 2 Turbo - fighting game from the series of the same name.













Super street fighter 2